SPECIAL LATIN AMERICA TRAINING PROGRAMS
The Animation Training Programs are an in-depth work experience in traditional and CGI (Computer Generated Imagery) animation, including instructional activities, tutorial classes (online), studio assignments and production experience.
YOU CAN SEE OUR LATINAMERICA FACILITIES (MEXICO CITY) Here
These concentrated programs are designed to give the Trainees a highly developed, first-hand insight into the animation process BEFORE their job application here.
TECNOTOON ANIMATION UNIVERSITY® CATALOG 
Download our Training Program, designed to teach the skills necessary to obtain job in character animation (LA Version-Spanish-).
CGI (Computer Generated Imagery) Training Program
Training positions are available to individuals who have Computer Graphics education but lack practical experience in Feature Animation applications. Requirements include a degree in Engineering, Computer Science, Art, Traditional Animation, or related experience.
Knowledge of animation principles, lighting, rendering, and use of CGI hardware and software is desired. CG animators had to return to school to learn how to animate on a computer!
The CGI Training Program begins with the first phase of the Traditional Animation Training Program. Phase two then follow, focusing on areas such as basic CGI information and specific Tecnotoon CGI production techniques. Basic CGI information addresses fundamental computer graphics and computer animation concepts, and a production-type final project utilizes all these skills and concepts. Upon successful evaluation of the second phase, Trainees would them continue into their third phase, during which they are placed onto a production working on specific exercises under the supervision of a senior artist who will act as their mentor.
Classical Animation Training Program Trainees accepted into the program participate in a three-phase training program tailored to their specific discipline. Upon entering the program, the trainee is placed under contact with the Studio.
This concentrated program gives a complete overview and introduces artists to the entire Tecnotoon Animation process. The program includes the following: A. Tutorial
1. Classes--Trainees attend scheduled discussions on topics pertaining to the basic principles of animation art, production techniques, and studio processes.
2. Lectures--Trainees attend scheduled presentations as they relate to specific animation procedures, and contemporary motion-picture advances.
3. Screenings--Trainees attend weekly screenings of draw and animation practice, including discussions structured to make them aware of the problem solving necessary to achieve successful results in performance.
B. Studio Assignments
At Feature Animation, the artist's greatest tool is his/her ability to draw well.
1. Drawing Skills--Great emphasis is placed to developing the Trainees' fundamental ability to draw for animated film through observational studies, action analysis, and traditional figure-drawing techniques.
2. Drawing Techniques for Animation Production--Assignments develop the Trainees' skills in order to draw characters consistent with model sheets, and develop line quality in clean-up from rough animation drawings.
3. Individual Animation Assignments--Basic principles of animation are applied, using special facilities, in order to see how Trainees can creatively develop their own short segment of animation (the pencil-test concept). Assignments are based on the following progressive steps, each of which must be approved by supervising production personnel: proposal, thumbnails, storyboard, key pose and rough inbetweens, and key clean-up. Background/layout assignments will vary but will also develop similarly in progressive phases.
C. Production Experience in Other Animation Areas
To understand the overall Animation Production process as a blend of talent and teamwork, trainees are exposed to each phase of the artistic and technical procedure necessary for animation, under the supervision of production personnel.
II. Phase Two:
This portion of training continues with the Trainees concentrating on their specific discipline. Curriculum includes specialized exercises, lectures, acting, clinics, and research.
III. Phase Three:
Prior to entering this final phase of training, Trainees are evaluated to determine whether they will continue. If evaluated successfully, Trainees begin work on production-specific exercises under the guidance of a senior artist in their discipline who acts as the mentor.
Mexico is one of the few countries that has the capability to produce 2D and 3D animated movies. If you live in Latin America, take our training program, you will find great job opportunities.
What makes a good artist?
1. "Good" in the sense of artistically mature, second, in the sense of technically proficient and savvy, and lastly, "good" in the sense of relatively stress-free people doing what we love doing.
2. The term "digital artist" was almost nonexistent as few as ten years ago. There weren't tools to do what we do today in visual effects and animation ten years ago. The industry has grown large and fast in a very short period of time.
3. People running around with no idea what digital artistry is all about. Because the field was so new, people were being hired with no experience or even worse a varied experience in a lot of things.
Successful digital artists demand more from themselves technically and artistically with each successive project.
Tecnotoon Latin America needs digital artist.
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